Design Blog

Breaking the World

In the last post I talked about the core mechanic of Dreamland: gathering Words by making flowery speeches and spending them to perform (or get bonuses on performing) actions. But although Words are the substance of Dreamland, a dreamer who uses too many Words risks suffering for their hubris. (For…

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A World Made of Words, 2

Dreamland is a wordplay RPG. Once I had made the Word Tokens, the question was, how to use them in a game? My intention was for a game where players and the DM would quickly, frequently exchange these Words, using them in flowery speeches at the table. Not whole sentences…

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A World Made of Words, 1

Since language is such an important thing in the mood of Lovecraft and Dunsany fantasy stories, and fairytales in general, my goal when I started working on Dreamland was “a game whose core component is language”. A quick google search early on showed that there weren’t many tabletop games whose…

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Where & What is Dreamland?

Hi! Thanks for reading! This is Jason Bradley Thompson. I mostly draw comics and do illustrations for games and movies. This is the better-late-than-never design blog for the RPG I’ve been designing with help from my playtest-DM and editor Jumana Al Hashal (with whom I also collaborated on our two…

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